Now if it's still bad and looks exactly the same and performs exactly the exact same on next gen I'll for sure be pissed and be carried out with 2k but as if I know that's my view things.Sorry for punctuation BTW telephone is real laggy.Dribbling was rather cruced exactly the way you do motions doesn't transition or NBA 2K21 MT correlate nicely. Like the new means to do a behind the back just does not flow well with different moves.

I actually liked the dribbling more, seemed like it had been harder to spam one move together a bunch and simpler to string unique moves more smoothly, I believe as we get more used to the dribbling it could be a lot better than 2k20. Even if it is miles better than 20 we're still a road trip from any other 2k.

There's no sizeups, and the dribbling feels anything but smooth, it actually feels as though it's RNG. I really don't know how it gets worse and worse year after year. The dribbling simply feels as though it's a minimal skill gap, and all of the greater skilled moves (18 half twist, walkback combos( etc) all seem clunky and uncomfortable. Like in 19 or 17 the highest skill moves flowed, and it felt as though you had complete control over your player.

You can not possess a substantial skill difference with sizeups a movie of the pole that the game is going to do to you. Its fun as it's simple to use and simple to chain. Realistic dribbling is the way it needs to go for a legitimate skill cap to come. The same as in real life the game needs to have the ability to separate the Kyrie's from the Pat Bevs in terms of dribbling which it has to do other than simply locking out animations for non ball control and just making high ball controller only have faster dribbling.

A match with sizeups that automatically set the speed of a move is going to Buy MT 2K21 be a lot simpler to use as opposed to a sport where you're required to create your own speed and use that to your benefit.